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roboforge - robot combat game - support information, patch downloads,

Here are the details of the RoboForge patches. Patches to the game are free to existing players and are applied automatically when the player logs into the online Tournament area.

RoboForge Patch 1.31 (March 7th 2002)

On the Client side small changes required for the UK boxed version:

Ability to take a screen shot in the Construction area
PDF Manual Available via in game help
Added ability for Publishers to have their own 'Splash Screen' and 'Credits'

On the Server side:

Automatic removal of Invalid Bots and automatic email notification to Players of their bots invalidation. Will result in less stalled tournaments.

RoboForge Patch 1.3 (September 29th 2001)

Balancing and Engine Changes:

Support for Proxy Servers added.
If authentication is required it is of the form login:password
Has been tested with WinGate http://www.wingate.com/
NOTE: No support for Socks Servers.
Bot Autosave in Workshop option added.
Stacked rotator energy consumption too excessive.
Damage limited to the destruction HPs of the other object.
Non orienting text for Solid Zones (VooDoo Banshee issues)
Changes to disabling transparency of components (for Kyro chipset issues).
Various Workshop 3D Canvas changes (esp. Limb Library).
Allow access to Main Menu without starting up 3D Engine (for those who do not have OpenGL drivers).
Increase Srikar Chassis HPs and Speed.
Lower Controller Cycles Per Second by half.

Bug Fixes:

Parts disappearing without damage or apparent impact.
Occaisional blackouts while viewing fights.
Problem with collision damage on joints not affecting total damage until destroyed. [me.reach] slightly incorrect at certain angles. [enemy.velocityAngleToMe] incorrect under certain circumstances.
Bots teleporting to the arena center at beginning of fight.
Controller Decisions per second not working properly.
Reach and Velocity invalid at beginning of fight and just after deadlock.

RoboForge Patch 1.23 (July 29th 2001)

The following issues have been addressed:

World Item problems (reach, velocity etc) not being correctly calculated
Slow Passthrough
Occasional 'blackout' in Battle Player
Damage calculations issues
Error Details not showing during account creation

RoboForge Patch 1.22 (July 10th 2001)

The following changes have been made:

Excessive energy consumption is fixed
World states not updating is fixed

RoboForge Patch 1.21 (July 8th 2001)

The following changes have been made:

Chassis rebounds have been reduced
Bot Inside Zone Problem - Zones will now fire even if a bot is completely enclosed by a zone
Last Zone on list occasionally not firing is fixed
Vibra Death has been reduced
Multiple Chassis Moves - All moves are now executed in a move containing multiple chassis moves
Weapons will now always do more damage than shields


ROBOFORGE 1.2 (June 29th 2001)

This is a major upgrade for RoboForge. The collision detection engine has been rewritten giving us large gains in accuracy and speed.

Summary of changes:

Fixed several simulation engine bugs
Improved simulation engine speed and accuracy
Improved stability of Tournament and Challenge Room areas under poor bandwidth conditions
Alternate display options for Zones and Flashing Connectors (For Voodoo3 and ATI Rage issues)


We recommend that you use Medium accuracy in both the Test screen and in the Challenge rooms. It is the same accuracy as High was in the previous version, but a whole lot faster. The new High accuracy mode has twice the accuracy as the previous version.